Steel Storm 2 crowdfunding campaign
UPDATE #1: Video update showing vehicle, weapons and first level, click to watch on YouTube


Remember Steel Storm: Burning Retribution ? The top-down arcade shooter developed by us, Kot-in-Action Creative Artel? Apparently it was pretty good. Now try to imagine a sequel set within the same universe, but adapted into an FPS with old school gunplay in the spirit of Doom and Quake, and adventure elements.

This is Steel Storm 2.

Yes, unlike the original game, Steel Storm 2 will combine vehicle and on-foot action so that players will experience a more engaging and diverse tale from behind the eyes of its protagonist. With your gun facing forward, prepare to head into an action-packed shooting frenzy with discoveries that will send emotions running high.

WTF Is Steel Storm 2?


Steel Storm 2 is a multi-faceted FPS experience. Imagine the breadth of Rage's gameplay - the vehicular exploration and enemy extermination - but add a storyline that actually rewards you; something more in line with Halo and Darksiders.

Now let's sprinkle in some of the classic features of older shooters: carrying all weapons, no cover, lots of ammo, fast movement, and so on. The visual style inspired by Ghost in the Shell anime, with a blend of Blood+, Afrosamurai and Appleseed to a degree.

Steel Storm 2 will utilize the mighty idTech 4 GPL engine (the engine behind Doom 3 / Quake 4 / Prey / Wolfenstein / Brink ) and will be available for Linux and Windows guaranteed, while with a Mac release only possible if enough funding is received. A release on Valve's PC distribution store, Steam, has already been secured.

Fast flowing FPS:


Infused with the ferocious pace of old school shooters, the meat of Steel Storm 2 is an episodic campaign across sprawling terrain accompanied by a harsh climate. Enemies come with various skills and need to be dealt with correctly and upon doing so you'll witness the satisfaction of gibs! Big bosses, quests, key hunts, vehicular combat and plenty of weapons will keep you entertained from moment to moment.

Rich storyline:


Taking on the role of Aurora, a former hovertank pilot turned natural resource scout, your calling for adventure sends you to a remote corner of the Warbird galaxy, on a remote mysterious planet. During your journey you will discover many wonderful places, cool weapons, awaken ancient alien race and face separatist Union's General Bova with his ruthless minions. The story is told with cutscenes, NPC interaction and finding relics from Aurora's past that have a profound effect on her.

Chapter-based adventure:


In order to mold the game as we hope and to ensure it appears on your monitors as soon as possible, we're releasing the game in four chapters. Think back to how Quake was separated into episodes and you'll understand how this will function within the game. Releasing content in chapters also allows us to address feedback and tailor the game accordingly.

Manga-influenced artstyle:


Being fans of so many manga and their distinctive artstyle, it's understandably making it across into Steel Storm 2. Specifically, we're looking at Ghost in the Shell, Blood+, Afrosamurai, Appleseed and many other prominent animes for the majority of our art direction. These epics of their time serve as a great reference point for the game's story too; which is charged high with emotion at times and is always action-packed.

Modding support:


Dedicating themselves to the project is a team of experienced Doom 3 modders using idTech 4 GPL game engine. We're keen to support the community and will do this by distributing the source code with the game as a part of the modding SDK, including all improvements to the game engine. This will allow much better modding capabilities than the previous Steel Storm game.

4 player online co-op:


Beat the game with up to four friends due to the online and LAN co-op capabilities. The aforementioned mod support is fully integrated with the co-op experience so when you've exhausted the campaign you can tweak gameplay to your liking, make your own levels and share new experiences with the global community.

Release on Steam:


As with Steel Storm: Burning Retribution, the sequel will be available to purchase on Steam across all three supporting platforms if the funding comes in. Of course, this carries all the usual benefits of releasing a game through Steam - playing with your friends with ease and the update system making it easy to add the content we've got planned for the game as well.

Why crowdfund and why here?


Steel Storm 2 is an ambitious project and we are only mortals living in this world as you are. It's the game we've always dreamed about making and so we're determined to ensure it fruitions as best as we can make it. I've been working on the game by myself for 6 months and that includes a meticulous 3 months of switching engines, from Darkplaces to idTech 4.

At last, the game is starting to come together and so a number of collaborators have been brought in to supply art, additional programming, music, sound effects and voice acting. All of these people need to be paid for their fantastic work and there are a number of other costs that need to be met for the game to truly come to life.

So far I've funded Steel Storm 2 with the money made from Steel Storm: Burning Retribution but that pot has since become empty. Undoubtedly there's still a while to go, which is why it's high time to get stuck into development so we can share it with players as soon as possible! Ideally we would need some extra members to collaborate on the game and software to boost productivity, but primarily the funding will be used to create plenty of art assets and all of the levels required for the game.

While we will have IndieGoGo campaing running, some of the prominent indie developers inspired us to create direct crowdfunding on the game's website as there are always contributors, who wishes to support development of the game directly.

To wrap it up more succinctly, here's a quick breakdown as to how any money will be used:

Expanding the core team: Having the people already lined up to work on the game able to put their focus into it will make a huge difference to the quality and the speed at which we can get it on to your monitors. This includes:
  • 2 script programmers
  • an engine programmer
  • 2 artists
  • marketing/ PR
Contributing freelancers: As well as having a core team to work on the game, we'll need to hire a few freelancers to fill in other parts of this audiovisual project. As in, we'll be needing:
Software and Hardware: While we utilize various open source tools in production, some tasks require proprientary software and additional hardware to achieve desireable results in timely fashion.

Stretch goals:


If we manage to accumulate extra funds, we will channel them to achieve following goals:

Apple Mac OSX release: Unfortunately we don't have the capabilities at the current moment in time to create a Mac version of Steel Storm 2 due to lack of Apple's hardware and license. We definitely don't want to leave a whole player base out though, and so are hoping to gain enough funds to make a Mac version possible.

Steamworks support: Bringing up game Steel Storm 2's magnitute is a challenge in itself. Adding comprehensive support for Steamworks to GPL engine without violating terms of GPL license and Valve's SDA is also a challenge. Thankfully we have developed a way so solve this issue. However it will require work of a programmer who has a deep knowledge of Steamworks.

Have questions ? ask@steel-storm.com

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